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Category Archives: Videogames

>Assassin’s Creed: Brotherhood Multiplayer Looks Sweet

>http://media.giantbomb.com/media/video/flash/flowplayer-3.2.4_10005.swf

[play video in separate window]

This is a novel style for multiplayer, similar to The Ship Halflife mod. Each person is an assassin and you get one person designated as a target. Someone else is assigned to kill you. So you have to move through town without exposing yourself too much to protect yourself and not alert your target to your presence. You get a radar for the target you’re hunting, but don’t know where your pursuer is. It fosters a playing style that rewards slower methodical play. This looks like a great break from the typical adrenaline-fueled mania present in most multiplayer games.

They’ve also added a leveling and unlock system similar to Modern Warfare. There are other neat mechanics present so that one person doesn’t just dominate everyone else, such as the fact that the top player has multiple assassin’s assigned to take them out. What a breath of fresh air, especially for the adults who get tired of being owned by fourteen year olds because we don’t have lightning reflexes.

Once I’ve explored every nook and cranny in New Vegas, I’ll definitely be checking this out.

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Posted by on October 18, 2010 in Videogames

 

>id Software’s Rage Running on an iPhone 4

>http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1

this, is, amazing.

 
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Posted by on August 13, 2010 in Technology, Videogames

 

>Game Design and Apple Design

>From a great article on metagaming at sleepoversf.com:

The more fea­tures an appli­ca­tion has, the more uneasy a user can feel. This prin­ci­pal is one rea­son why Apple’s prod­ucts tend to be so sat­is­fy­ing to use. The more lim­ited a product’s func­tion­al­ity, the eas­ier one can mas­ter it. And feel­ing like a mas­ter of your tools is a won­der­ful thing.

I would even say it’s simpler than that: more simplicity = less stress. It’s not so much the feeling that I’ve accomplished everything I can with my iPhone and its apps, it’s that it’s so easy for me to figure out how to do things I’ve never even tried before.

The rest of the article is about creating challenges outside of games to accomplish in-game. It’s form also follows the topic of metagaming, allowing you to hide areas you’ve already read.

Another nugget:

And like per­fectly fit clothes, that feel­ing is
empow­er­ing. A para­dox, then: the less you enable peo­ple to
do, the more they will do.

 
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Posted by on February 23, 2010 in Gadgets, Videogames

 

>And Now for Something Completely Different – The Legend of Neil

>Legend of Neil, Episode 1http://media.mtvnservices.com/mgid:hcx:content:atom.com:0168d1c1-249a-4a41-8bde-59f3ac99f53b

This is hilarious. If you’ve ever played any of The Legend of Zelda games, you’ll probably enjoy this.

 
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Posted by on August 10, 2009 in Humor, Videogames

 

>Project Natal on Jimmy Fallon

>http://widgets.nbc.com/o/4727a250e66f9723/4a31be6258730188/4a3144859d265b25/d6a8e778/-cpid/6bd860fb5cb0d1fe

 
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Posted by on June 11, 2009 in Gadgets, Technology, Videogames

 

>Loot-O-Tron 3000 (aka Fallout 3)

>
i separate heads. super mutant heads, in the capital wasteland. this illustration by jimmy giegerich is almost like unofficial fallout 3 art. i have reached over 60 hours in the main game now (haven’t started broken steel but got it to raise the level cap). i don’t think i’ve ever played any game over 60 hours in my life. and that is saying something. multiple things actually.

well, except maybe for x-com ufo defense in 8th grade. i was voluntarily home-schooled (everyone assumes your parents are crazy and they force you into it, it was exactly the opposite for my sister and i) for the first half of 8th grade. i guess i got bored of doing school work until 1pm, and then playing x-com until 7pm every day. for reals. my mom thought i was learning computer programming. which i did have to do to get the game to run – autoexec.bat, himem.sys…those were the days.

 
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Posted by on May 16, 2009 in Videogames

 

>Wii Drum High

>http://vimeo.com/moogaloop.swf?clip_id=2406224&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1
Wii Drum High Tutorial from Zhao He on Vimeo.

 
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Posted by on December 5, 2008 in Gadgets, Music, Technology, Videogames

 
 
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