Category Archives: Videogames

>Assassin’s Creed: Brotherhood Multiplayer Looks Sweet


[play video in separate window]

This is a novel style for multiplayer, similar to The Ship Halflife mod. Each person is an assassin and you get one person designated as a target. Someone else is assigned to kill you. So you have to move through town without exposing yourself too much to protect yourself and not alert your target to your presence. You get a radar for the target you’re hunting, but don’t know where your pursuer is. It fosters a playing style that rewards slower methodical play. This looks like a great break from the typical adrenaline-fueled mania present in most multiplayer games.

They’ve also added a leveling and unlock system similar to Modern Warfare. There are other neat mechanics present so that one person doesn’t just dominate everyone else, such as the fact that the top player has multiple assassin’s assigned to take them out. What a breath of fresh air, especially for the adults who get tired of being owned by fourteen year olds because we don’t have lightning reflexes.

Once I’ve explored every nook and cranny in New Vegas, I’ll definitely be checking this out.


Posted by on October 18, 2010 in Videogames


>id Software’s Rage Running on an iPhone 4


this, is, amazing.

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Posted by on August 13, 2010 in Technology, Videogames


>Game Design and Apple Design

>From a great article on metagaming at

The more fea­tures an appli­ca­tion has, the more uneasy a user can feel. This prin­ci­pal is one rea­son why Apple’s prod­ucts tend to be so sat­is­fy­ing to use. The more lim­ited a product’s func­tion­al­ity, the eas­ier one can mas­ter it. And feel­ing like a mas­ter of your tools is a won­der­ful thing.

I would even say it’s simpler than that: more simplicity = less stress. It’s not so much the feeling that I’ve accomplished everything I can with my iPhone and its apps, it’s that it’s so easy for me to figure out how to do things I’ve never even tried before.

The rest of the article is about creating challenges outside of games to accomplish in-game. It’s form also follows the topic of metagaming, allowing you to hide areas you’ve already read.

Another nugget:

And like per­fectly fit clothes, that feel­ing is
empow­er­ing. A para­dox, then: the less you enable peo­ple to
do, the more they will do.


Posted by on February 23, 2010 in Gadgets, Videogames


>And Now for Something Completely Different – The Legend of Neil

>Legend of Neil, Episode 1

This is hilarious. If you’ve ever played any of The Legend of Zelda games, you’ll probably enjoy this.

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Posted by on August 10, 2009 in Humor, Videogames


>Project Natal on Jimmy Fallon


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Posted by on June 11, 2009 in Gadgets, Technology, Videogames


>Loot-O-Tron 3000 (aka Fallout 3)

i separate heads. super mutant heads, in the capital wasteland. this illustration by jimmy giegerich is almost like unofficial fallout 3 art. i have reached over 60 hours in the main game now (haven’t started broken steel but got it to raise the level cap). i don’t think i’ve ever played any game over 60 hours in my life. and that is saying something. multiple things actually.

well, except maybe for x-com ufo defense in 8th grade. i was voluntarily home-schooled (everyone assumes your parents are crazy and they force you into it, it was exactly the opposite for my sister and i) for the first half of 8th grade. i guess i got bored of doing school work until 1pm, and then playing x-com until 7pm every day. for reals. my mom thought i was learning computer programming. which i did have to do to get the game to run – autoexec.bat, himem.sys…those were the days.

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Posted by on May 16, 2009 in Videogames


>Wii Drum High

Wii Drum High Tutorial from Zhao He on Vimeo.

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Posted by on December 5, 2008 in Gadgets, Music, Technology, Videogames


>The Future of Video Games

This is a video (sorry, no embed link provided) presented by AMD showing off what two of their newest chips and chipset can do inside of a singular PC. Holy testicles, this is crazy. Now I’m really gonna feel guilty about killing Derrick in GTA IV…

AMD described it thusly: “you won’t just play movies, you’ll play in them” which would sound cheesy and ring hollow if it wasn’t for the live demonstration of playing inside of what looked exactly like a movie.

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Posted by on June 17, 2008 in Technology, Videogames


>Solid Snake


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Posted by on June 15, 2008 in Humor, Videogames


>Sony PS3 has Inferior GPU to Xbox 360

Interesting…although do consider the source. I didn’t know that Sony switched to an nVidia 7800 GPU before production, I thought it was all Cell processors in it, including GPU as planned. That’s too bad because when everyone talks about the untapped potential power of the PS3 that’s specifically in regards to the “newness” of the Cell processor. So basically, graphically, there’s not any untapped power as an nVidia 7800 is already outmoded. Even the current top-of-the-line nVidia chips aren’t as powerful as ATI ones. So that untapped potential is really relegated to the CPU.

Basically, the graphics won’t get much better but the CPU will be able to handle something more complex for the main processor like AI for enemies. That’s really too bad since the PS3 is apparently a pain in the ass to develop for because of the Cell chip. More work for no gain seems a bit of a downer for developers and gamers.

It’s still a cheap blu-ray player although that won’t mean anything eventually as the PS2’s DVD playback capabilities were quickly eclipsed by better and cheaper standalone players. Plus the future of media is digital, not in discs so I’m not sure if this is a good reason to buy it even now.


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Posted by on June 12, 2008 in Videogames

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